2022

MUNCH

This project was a combined school project with MUNCH museum in Oslo, to find user-centric ways to drive youngsters to MUNCH.

PROJECT DURATION

4 weeks

READ TIME

7 minutes

Background

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Challenges

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Results

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Defining Research Goals

Why is the museum visitor number lowest in the young crowd?

How can we create a personal art experience for the target group?

What is young peoples perception of museums?

What will motivate them to visit the museum?

Survey

First off we conducted a survey to get to understand how the target audience generally perceive the museum and what their initial thoughts are.

KEY TAKEAWAYS

  • It costs a lot of money

  • Little variation

  • Lack of interest

  • Seen as a full-day-activity

  • Timeconsuming

  • Goes to cutural events that they can share on SoMe


Secondary Research

To establish an understanding of what types of activities and events Munch offers for young adults, and what is trending in the cultural picture for youngs?

KEY TAKEAWAYS

Offers


Aiming at the target group

They do not meet the target audience with jazz, classical and contemporary music. Only playful events for younger children.


Trends


Visibility on SoMe

MUNCH again doesn't target this target group on SoMe, e.g. tiktok, instagram, snapchat. Generally low rates on ads.


Interviews

First off we conducted a survey to get to understand how the target audience generally perceive the museum and what their initial thoughts are.

Key takeaways

  • It costs a lot of money

  • Little variation

  • Lack of interest

  • Seen as a full-day-activity

  • Timeconsuming

  • Goes to cutural events that they can share on SoMe


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